Far Cry 6 Review

Far Cry 6 Review

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Far Cry has suffered from an identity crisis for a while. Is it a survival story with hardboiled details or is it a fun physics-based game featuring pet bears and flamethrowers. "A little bit of both" has been the answer which isn't necessarily a bad thing. Far Cry 6 isn't a departure from this pattern - although the flamethrower certainly isn't moving but the latest game does manage a lot to smooth over the previous online games and make the series' most enjoyable in a long time. But it also misses some steps, particularly thanks to the updated inventory system which creates new problems.


Far Cry 6 again puts players in an open space under the aegis of an enthralling madman. This time, he is in a fictional island named Yara. After all the games, it's still fun to change every red dot on your map blue. You have the option of sneaking around to block out every enemy player or go for the less obvious route and throw bullets and Molotovs at all enemies until they're gone.



Yara is modeled after Cuba. Anton Castillo, an authoritarian dictator, runs Yara. Giancarlo Elposito, a TV bad guy performs him with aplomb. If it weren't for his real-world South American and Central American inspirations it might be too absurd to believe at times. He is a strong foil to the impossible quiz diaspora that is a chaotic group of people created by revolutionary forces as you attempt to take down El Presidente and his followers.



Castillo's underlings aren't necessarily anything to write home about, running the gamut from "psychotic navy Admiral" to "psychotic air force Captain" to "psychotic propaganda director." They're all well-acted, but even the more intriguing characters of an North American pharma tycoon and Yara's personal neighborhood mad scientist feel like familiar characters from the Big Book of Video Game Bad Guys - especially when compared with Esposito's Castillo.



Each and every one of Esposito's stories is captivating, especially during the exchanges with his son, Diego. He's a young man who is trying to comprehend that the effects of our actions on the other side are more important than our own intentions. However, his father's belief in noble ends can justify the use of evil methods creates tension. It's unfortunate that the end of the tale doesn't offer an enlightened resolution to the many conflicts introduced throughout the story, even though Castillo remains an unforgettable antagonist right to the final. Esposito was the primary reason behind the success and the filmtic animation team is lauded for capturing the exact details of the character's actions into digital models of characters.



FC6 wants to be a game that is socially responsible. While the script may be somewhat clumsy, FC6 makes an effort to address social issues. However, it feels trapped between a true representation of Latin American culture and an over-simplified version meant to appeal to Westerners. Even though the world appears beautiful, the story relies on certain colloquialisms to make it seem like it's trying to convey South as well as Central American culture. Or more shockingly the script is basically Mortal Kombat for chickens. I know it's technically legal in Cuba however... it's a pity.







Far Cry 3 and 4 included pirates as well as terrorists, mercenaries or cultists. Far Cry 6 however is a complete overhaul of our villains, making them an organized, fully-equipped army. Although it's simpler than the previous games, Far Cry 6 offers diverse and exciting encounters. Enemy Captains are able to draw reinforcements or airstrikes in order to drive you out of your sniper's nest, and the Medics are able to revive their wounded friends and engineers are able to mount auto-turrets. They're a fascinating addition to the current "shotgun guy", molotov man and heavy guy" which gives you new motives to choose your targets.



Far Cry 6 has the most impressive record in the history of the series in the field of turning trucks, helicopters and tanks into hot metal. It's still gratifying to pass through the checkpoint without raising an eyebrow or raising alarm (this was how I went about most of my time playing) There's something extra special about speeding along highways and wrecking convoys using mounted machine guns while blasting Ricky Martin. The large arsenal of weapons FC6 offers makes it an appealing choice.



Far Cry 6 is some of the most enjoyable experiences I've had with this series over the last decade. Its cast provides strong performances as well as a compelling story. However, it's not always hitting the major swings. Even though there are some issues with the inventory system, and some strange design choices, it is a weapon with an unique design that allows you to take down an entire outpost, or even an entire convoy, or even ride with a buddy.